COMMUNITY AWARDS LIKE NO OTHER
Every month a faction war breaks out. The faction (character rarity trait) with the highest secondary floor price at a set date and time is declared victorious. 50% of royalties go to dev and keep the floor clean with assets bought randomly airdropped to winning faction hodlers. 50% of royalties (ADA) are randomly airdropped to winning faction hodlers.
ESTABLISHED IN 3018
While The Federation Faction is not representative of the actual Prosperian Federation Government, it is primarily a faction of loyalists who view centralized government as the best way to move the Prosperian colonies forward. Faction members are generally regarded as rather prosperous economically, but not in the way The Gods of Fortune are. Members of The Federation enjoy many benefits other Prosperians do not as the Federation Government tends to turn a blind eye to their illicit activities, neutral zone space piracy and heavy handed control over territorial disputes within the Prosperian civilization. Additionally, The Federation Faction has active duty Federation Government law enforcement officers, members of the military and officials within its ranks. This empowers The Federation Faction to take actions with legal standing all other factions do not have at their disposal.
GODS OF FORTUNE
ESTABLISHED IN 3124
Generally wealthier Prosperians who view the Prosperian Federation Government as laborious, clunky and economically daft. Faction members are proponents of a heavily decentralized digital economy, established to fight off the government’s relentless attempts at controlling every aspect of the Prosperian financial system. Because the faction is so economically savvy it tends to be the most competent societal foe the Prosperian Federation Government is forced to negotiate with, confront and live with.
ESTABLISHED IN 3209
Aggressive and ruthless. Mostly consists of veterans of the interstellar wars of the past. Plus a mashup of bounty hunters, space traders and muckrakers. War Hammer was founded after the interstellar wars of 3201 as many war-hardened Prosperians returned to Prosperia unsure of where to go or what to do. The experiences they had fighting system invaders left them feeling isolated from a traditional way of life. Many years and generations have come and gone since the time of war, but the hardened mentality remains and War Hammer plays a role of defending various other factions from offensive domestic attacks.
ESTABLISHED IN 3111
Mineral and energy miners, builders, engineers and producers. Members of the Iron Hands faction prefer to be left alone to do their important work. But when push comes to shove they stand firm to face threats with blunt force. The faction is very well organized and has a community bond that cannot be broken. You mess with one, you mess with all.
ESTABLISHED IN 3041
Vagrants, misfits, outcasts and political libertarians. Members of The Rebellion seek to overthrow The Prosperian Federation and constantly work towards political sabotage. The Rebellion firmly believes the financial and political environment has become far too centralized and organizes for decentralization on all fronts. Next to the Federation Faction, the Rebellion is the oldest organized faction in the Prosperian colonies. Its conflict with organized government spans centuries and shows no signs of slowing down.
ESTABLISHED IN 3076
The Peace Keepers are a zen minded clan who believe peace must exist in order for humanity to continue on. They work as ambassadors in other factions and act as bridges of communication between the Prosperian Federation Government and all factions of Prosperian colonies.
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